Unusually for Western RPGs (particularly the earlier efforts of the same developers), NWN2 has very few optional questlines and side-areas, and players who attempt to stray from the pre-determined path will often find their way blocked by doors with Plot locks and other uncircumventable obstacles.
The player also becomes the owner of a castle, and may choose to participate in its restoration in preparation for later events. One significant story arc sees the player character accused of murder, requiring the player to do all the necessary groundwork for a trial and then participating in it. Aside from traditional RPG Elements like fighting and completing quests, there are some deviations of note.